25 Mai Embracing Digital Disruption with VET-TEDD – Final Conference
The VET-TEDD Final Conference, held on the 21st of May from 10:00-15:30 BST and moderated by Chris Ashe, Director of the European Institute for Innovation – Technology (EIfI-Tech), presented the innovative project, its partners and its outputs. VET-TEDD is an Erasmus+ funded project, providing free to use & accessible resources that support the development of digital competences in Vocational Education Teachers. Currently, the digital literacy of teachers needs to increase to adapt to changing student expectations & the ever-changing technology landscape. VET-TEDD supports the upskilling of teachers and present opportunities to enhance digital learning.
The goal of the full-day interactive conference was to provide an opportunity to join the conversation around embracing digital disruption in VET, engage with the project partners and test the project outputs – namely the VET-TEDD Self-Assessment Tool, Mirco Learning Programmes and Digital Case Studies. The conference was held virtually in light of the ongoing Covid-19 global pandemic and had upwards of 80 participants in attendance.
In addition to moderating the digital conference, Chris Ashe, Director of EIfI-Tech, hosted an interactive workshop on the future of AI/AR in education. At the moment, Artificial Intelligence (AI) in education refers mainly to streamlining administrative services in colleges and universities, but as yet is not mainstream in the VET system. As AI technologies develop, however, AI in VET will allow for more individualised and accessible learning for all. Simultaneously, Augmented reality (AR) technologies can help turn an ordinary class into an engaging, effective, and more accessible learning experience. AR allows for interactive, virtual examples (often with fun gaming elements) to support other learning materials, which in turn helps learners better grasp certain concepts – especially in relation to ‘real-world’ learning examples as those offered in vocational education and training centres. The goal of the interactive workshop was to present best practice case studies on current AI/AR usage in education, and more importantly, to prompt participants – relevant stakeholders in VET/education or representatives of regional organisations pertaining to VET – to answer where in the future they would implement AR/AI in the VET sector? For more information, contact Chris Ashe, Director of EIfI-Tech (firstname.lastname@example.org).
Although the VET-TEDD project has come to a close, our project partners shall continue to work toward the development of digital competences in VET teachers by adding to the VET-TEDD Self-Assessment Tool, where VET teachers and other stakeholder can access an increasingly wide range of additional case studies ranging from:
- Use of Massive Open Online Courses (MOOCs)
- Utilising Digital Accreditation (e.g. Badges)
- Creating Games-Based Learning
- Virtual Reality/Augmented Reality or Mixed Reality
- Social Media
- Digital Storytelling
More information on the VET-TEDD project
In the effort to modernise education, training and youth work across Europe, the European Union funding programme, Erasmus+, enables exciting opportunities for students to study, work, volunteer and personally develop abroad. As EIfI-Tech aims to broaden the scope of modern education through shortening the gap between technical innovation & entrepreneurs and academia, it is only fitting that the project, VET-TEDD, operates within the innovation and education-focused Erasmus+ programme.
Currently, European Union vocational education and training (VET) institutions face a range of challenges, including barriers to enhancing the learning experience of students, strengthening continuing education and methodical support for teachers, differentiating teaching methods according to students’ learning needs and adapting young people’s skills to labour market needs. The VET-TEDD project therefore aims to introduce a systematic approach to the continuous professional development of VET delivery staff across the EU by providing a skills pathway and resource library that will increase access to professional learning content and improve VET delivery through the adoption of technological and pedagogical tools that are disrupting VET education. Put simply, digital disruption can be defined as ‘’how technology is transforming industries and how leaders and organisations can respond’’ (McKinsey and Company), and the VET-TEDD project aims to do just that—transform the VET industry by closing gaps and dismantling barriers through digital modernisation and learning.
The Erasmus+ project VET-TEDD brings together seven international partners from six EU countries, the lead partner being City of Glasgow College (UK). The remaining partners consist of the European Institute of Innovation—Technology (Germany); Solski Center Nova Gorica (Slovenia); Stichting Chr onderwijsgroep Vallei en Gelderland-Midden (Netherlands); TKNIKA (Spain); Spolecnost pro pravni a ekonomicke vzdelavani, z.s. (Czech Republic); and ROC Noorderpoort (Netherlands).